Does UnrealEditor support Async Compute?

While investigating some visual discrepencies between a packaged build running on XBX and the editor, I noticed that the async compute pipe has basically zero work on editor. This can be seen by simply taking a pix capture of the editor. It seems to be the case for both 5.4 and 5.3.

Is this intended, and if so, is there a way to enable async compute on the editor?