Hey there, I have a really cool idea I am trying to work on but kind think I am running into a snag,
Do any of you UE4 experts know or can direct me to some beginner resources that can lead me down the path for creating a flow map simulation effect similar to this GIF
The concept seems somewhat simple in my mind and here is the brainstorming I have come up with:
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Gradient map shader effect that uses the speed as the color, Red=fast, Blue=slow, anything in between is a gradient. I believe I have a good understanding how to do this in the material editor
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Particle emitter that simulates in real time the confining space? This is where I could use some tips/advice/guidance. I would potentially love to either use particles, arrows, or maybe even a smoke effect?
Overall this isn’t for a game and I will be rendering it into an animation via sequencer and export out to pngs to be composited into nuke or after effects.
Thanks in advance for the help.