hey guys, this is the question: can i create group or actor of some meshes for i can edit one of them, and materials will change for all of them. Still, i need different UV for each meshes, and attach all in one - not the best decision. Thanks
If you use a material on multiple meshes then it only references that one material, so when you edit it it will change for all of them. Material instances are a bit different, they allow you to reuse a material but change some parameters that you’ve configured beforehand so that you can modify the material instance without modifying the original material, and it doesn’t require recompilation: