#Attached image is being processed to hide certain content.
I created a full screen main menu using UMG widget with four corners as anchor points. It displays fine (covers full screen) in PIE, however, if i switch to VR mode, either eyes only display 3/4 of the image and does not focus well. Is this a bug? if not, what to do to fix?
You can hack around this issue by raycasting and feeding the coordinates into a widget and doing your own collision checks against interactive boxes, which is what I’ve done. It’s not pretty, but with a little bit of re-usability in mind you can easily extend it to all the widgets you want. Out of the box UMG doesn’t support VR at this time.
Also you can add a cursor with just a 2d image widget you move around based on your input.