hi does UE4 support layers and the ability to render objects on separate layers with alpha transparency. For example I want to render out the trees, rocks structures etc. separately from the ground layer. Is this possible in UE4 out of the box without using code?
You can do that with Composure. I’m not quite up to date with new 4.22 Composure tools, but you can certainly setup Composure Blueprints to select specific objects (e.g. based on layers) and rendered them into separate render targets.
Ok, thanks Krzysztof.N
I get an access denied (I am logged in)…this isn’t the first time with a documentation link! But since you just posted it recently, I’m assuming it’s not because it’s an old link…
there are few tuts in youtube too