I want to generate plenty of particles on my android phone ,too many drawcalls makes it show very not well,but i cannot find a way like batching in ue4. does it exist? if not ,how can i deal with it?
I want to generate plenty of particles on my android phone ,too many drawcalls makes it show very not well,but i cannot find a way like batching in ue4. does it exist? if not ,how can i deal with it?