So, I, like everyone else I’m sure, have been enjoying the new Auto LODs that come with 4.14. Great work Epic! And that’s got me thinking about optimisation.
But what I can’t work out, although I did read the documentation, about MipMapping and stuff like that, is:
Does Unreal Engine 4 automatically decrease texture resolution as the player point of view moves further away from the object? Or is there some manual work involved by the artists / level designers?
If someone could provide more insight on Texture LODs in UE4, I’d be super grateful. Thanks a bunch!