Does translucent lit sprite material support normal maps?

I am working on adding normal maps to my sprites. They render with masked lit sprite material, but don’t seem to work on translucent lit sprite material. Is there a way around this, or is it not possible

Hi there @mono8321,

Most likely, you just need to change your translucency lighting mode. Just in case you don’t know, you can access this in the details panel of the material (where you change the Blend Mode) in the Translucency section. Try “Surface Translucency Volume.” This is generally the one used if you have a transparent material that needs things like roughness, metalness, or normal maps.

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