Hi there, I am aware that the default postprocess Tex Format ( R11G11B10_Float ) is capable of storing hdr color value that is higher than 1.
The simple capture details from RendeDoc indicat the theory.
However, for some reasons, I have to make the use of the alpha channel to store extra information when rendering postprocess, so I change the render texture format to R10G10B10A2.
but I could only get the truncated value, which I wonder what is happening.
Could anybody help ? anything could be appreciated.