Good day everyone!
Tutorials say that when importing textures, the dimensions of the said texture should be a power of two (2[SUP]n[/SUP] by 2[SUP]n[/SUP] ).
- Does the sprites need to be also of that dimension when extracted from a texture?
- Does it have an impact just like not importing textures of dimensions said above?
I’m working on a paper2d project and I want to make sure everything is of minimum to meet the target hardware of our project. See image for the visual representation of what I’m thinking of… Many thanks!!!