Does (SpawnAt) on the Creature Spawner work?

Summary

I have been fighting with the (SpawnAt) function on the creature_spawner_device for like a week on a project and am convinced it doesn’t work currently.

Is there anyone who has gotten this to function successfully or it just a broken feature?

    # Spawn a creature at the given position. When Rotation is not provided, it will default to the Device’s rotation. 
    # Returns the agent spawned or false if the device has reached its maximum spawn count. 
    # This function is ‘<suspends>’ because it takes time to load the creature before it can be returned.
    SpawnAt<public>(Position:(/Verse.org/SpatialMath:)vector3, ?Rotation:?(/Verse.org/SpatialMath:)rotation = external {})<suspends>:?agent = external {}

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Use this snippet here and step on the trigger.

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /Verse.org/SpatialMath }
using { /UnrealEngine.com/Temporary/Diagnostics }

fiend_spawner := class(creative_device):
    @editable
    SpawnTrigger : trigger_device = trigger_device{}

    @editable
    CreatureSpawner : creature_spawner_device = creature_spawner_device{}

    @editable
    TestSpawnLocation : vector3 = vector3{Forward := 0.0, Left := 0.0, Up := 0.0}

    OnBegin<override>()<suspends>:void=
        SpawnTrigger.TriggeredEvent.Subscribe(OnSpawnTrigger)

    OnSpawnTrigger(TriggeringAgent : ?agent):void=
        spawn{SpawnCreatureAtTestLocation()}

    SpawnCreatureAtTestLocation()<suspends>:void=
        MaybeSpawnedCreature := CreatureSpawner.SpawnAt(TestSpawnLocation)
        if (SpawnedCreature := MaybeSpawnedCreature?):
            Print("Spawned creature at Forward={TestSpawnLocation.Forward}, Left={TestSpawnLocation.Left}, Up={TestSpawnLocation.Up}")
           else:
                Print("SpawnAt failed. Check your spawner settings or active spawn limit.")

Expected Result

Creature should spawn where told to.

Observed Result

Nothing spawns.

Platform(s)

All

FORT-1060179 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.