What the actual? Im sure I heard that for as recently as 4.26 that ray tracing in UE4 for VR is technically impossible. Can anyone who has tested this please weigh in? Id be interested to know - for example does the engine try to do ray tracing like it also tries to do lens flares and stuff if you turn it on, but its kinda dodgy? Or does the engine let you hit the checkbox but then does nothing because in VR?
Also, sidebar, can anyone say with a straight face that they can achieve a decent frame rate with a decent rig using ray tracing in real-time, even in a traditional flatscreen game?