Yes; 3080 owner here. RTX and DLSS are seriously over hyped and should not be implemented. In the case of DLSS, the performance gain is only there at the lowest quality levels which impact the graphics fidelity of the scene so much so that the art design data is lost completely. At the high quality DLSS settings, there is less visual fidelity lost in the art assets, but there is actually a performance penalty for enabling DLSS at any “Quality” setting. Your net FPS will go down with DLSS enabled. It makes no sense honestly if you listen to the marketing fluff that Nvidia is shilling.
For RTX, it’s pretty much the same. There is a huge performance hit when enabling RTX. There is also no good reason from the art department to enable RTX when they can develop examples of fantastic looking lit scenes without any RTX and keep FPS high.
It’s a lose-lose if you’re talking RTX and DLSS in 2021. I don’t see it getting better either in the short term. We need another generation or two of GPUs before RTX is really viable, especially at the resolutions high quality VR demands. Meanwhile the art dept is going to get increasingly good at making lighting without RTX continue to look exceptionally well and hyper realistic. No RTX needed.
There is more of an argument that could be made for enabling HDR then there is for RTX/DLSS. We just are not at a point in technology where GPUs are fast enough to do RTX at 4k+ resolutions. Nvidia should be more direct and tell devs that you MUST enabled DLSS and RTX together and do so at above 4k resolutions. This is the only point you will start to see a DLSS benefit, at that’s still an argument to be made. Because at this point, you’re pushing a 3080 to the limit and even the 3090 is going to struggle at this high of a resolution and quality bar.
Let’s have this question come up again in 3-5 years and see what’s changed honestly. Right now in 2021, it’s a meme.