Does path exist returns false

Hi there,

I’m using a Behavior tree for my AI with a priority system where I list all types of enemies. I want to check the reach-ability of all enemies using a priority list.

However when i’m using does path exist in the behavior tree, it always returns false when i’m using 2 towers next to each other (see image 1).
It will return true when i drag them apart, so the grey border doesn’t connect (Image 2).
I would like that does path exist also returns true when the grey border connects.

Image 1

Image 2


Am i missing something? Any help is greatly appreciated.

You can add nav link proxy between them.

Doc about nav link proxy