Basic pom material setup at third picture, nothing additional only deferred works fine, I wonder if there is any command or pass change for shadows in forward?
Project is 4.24, tried 4.27 as well 5 result seems same. I cant change to deferred rendering due to performance reasons :c
Exactly is shadow problem as I mentioned, It does kind of work without pixel depth offset(PDO) but there is so much gap in between objects and where character steps on floor, which unrealistic look for POM and doesnt makes good use without PDO. Unless there is other way to do…?
(Tesselation doesnt work with RVT unfortunately immediately crash and its heavier cost than POM.)
PDO doesn’t work properly on assets that are casting shadows, because the shadow is cast by the real geometry, which is positionally misaligned due to the offset. This causes the object to cast a shadow on itself.
Assets with PDO usually need to have their shadows disabled or somehow adjusted to prevent this artifact.
For example, you can try using the shadow pass switch to bias the geometry inward along it’s normal vector when drawing shadow depths, until it no longer casts a shadow on itself.
You can also try a virtual height-field mesh.
Could you explain more about shadow pass switch with examples? I have searched but had no more information than one website isnt enough for me…
I cant use virtual height-field cause doesnt support on 4.24 project version afaik :c