Does oculus have any limits or anything with distance in UE5 for rendering?

I am creating a space transition application. From earth to space and taking the size of planets and launch with approx realistic values.

In editor it is working properly and fine but when taking a build in oculus after sometime the 3d objects are getting disabled. They are actually not getting disabled, I debug the value of objects and their visibility that is coming true and debug says it is true. But i think it is not rendering or may be not able to view it on Oculus I don’t know what is the issue,

Am attaching the video of reference below which is recorded from oculus.

Help on this will really appreciated. Thanks