I’m running into an issue where GPUCompute sim particles won’t work on mobile in Unreal 5. When I go to the build for metal from windows documentation it says that isn’t supported in unreal 5 and on mobile builds none of my niagara particles are rendering… Using the Windows Metal Shader Compiler for iOS in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community
Looks similar to this issue:
Does Niagara GPUCompute Sim work on mobile devices? - #3 by mixer76
Not sure what the path forward is to get GPUCompute sim niagara particles to work on mobile.