Does lightmap errors have to be solved in order to package succesfully?

Hi everyone!

I was wondering if for instance overlapping UV errors have to be solved in order to package the project?


Hey filip.setmanuk,

Technically, no. You do not need to resolve that warning message in order to successfully package your project, but you can expect to have lighting/lightmap issues with those assets tied to the message. In other words, it is best to resolve this issue before packaging so you get the correct final result.

One way to resolve this is to edit your UV Unwraps so all your polys and tris for that asset are correctly placed in the 0-1 UV space. You can also use the, ‘Generate Lightmap UVs’ option within the Static Mesh editor.

Let me know if you have further questions or need additional assistance.


Thanks for reply! I was just wondering if there is a way to distinguish between errors that has to be solved and those that doesn’t?

Warning messages are simply warnings that things might not function as you expect.

Error messages usually indicate there is something not compiling correctly or something not functioning at all, and might cause your packaging to fail.