Does IgnoreActorWhenMoving() actually work?

In my case the Character capsule collides with grenades.
Can you post your AProjectile constructor, I would like to compare it with UT projectile components/colliders setup:
https://github.com/EpicGames/UnrealTournament/blob/clean-master/UnrealTournament/Source/UnrealTournament/Private/UTProjectile.cpp