When I open a new barand project, with Quixel bridge open and the content browser on the second monitor, I get 120fps
And when I open the mesh editor and the blueprint editor on the 3rd or even 4th monitor, the fps drops from 120 to 70-80.
Is this normal? Is it because my GPU has to calculate what is in the Viewport (on one monitor) and also what is in the Mesh editor (on another monitor)? So it has to do it twice?
if you have two viewports it might take more resources.
depends on the complexity of the scene.
if you have vsync and multiple monitors, it might create issues.
ue has an optimization also, that when you’re not focusing on the window it will drop the fps on purpose (but it goes to like 15-30).
maybe by using 5 monitors and having the windows on separate monitors could introduce some overhead on the gpu. i don’t know but it’s an assumption. might be worth experimenting.