Does GPU Lightmass work in a Virtual Production project?

I’ve been playing around with GPU lightbaking and I really like it! I was wondering if it is possible to use GPU Lightmass Bake in a Virtual Production project.

Are there things to take into consideration? Since it uses DX12, virtual texturing and ray tracing materials.
Is there a difference in the usage of GPU Lightmap data usage compared to CPU Lightmaps for example?

Many thanks!