Does first-person rendering in 5.5 only work for skeletal meshes?

So, in my project I am trying to use the first-person rendering for my players’ gun.

But I have run into a small issue, it seems that only skeletal meshes are affected by the rendering settings. Even if they have first person primitive type enabled.

I am not sure if I have somehow set it up wrong or what, but both the static and skeletal mesh have the first-person primitive type enabled but the static one is not affected at all.

Is this possibly an issue that will be remedied in 5.6?

Turning off ‘Enable Nanite Support’ in the mesh asset made the first-person rendering work … sort of.

Now it only renders with the first-person FOV when I move?

Also, the sky material is not working as well?

Any help would be greatly appreciated!

Fixed!

Didn’t realize first-person rendering is ‘EXPERIMENTAL’ in 5.5.

In 5.6 the feature is in ‘BETA’ and works perfectly, even with my static mesh and nanite enabled.

Putting this here for anyone else that runs into this issue. :slight_smile:

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