So, in my project I am trying to use the first-person rendering for my players’ gun.
But I have run into a small issue, it seems that only skeletal meshes are affected by the rendering settings. Even if they have first person primitive type enabled.
I am not sure if I have somehow set it up wrong or what, but both the static and skeletal mesh have the first-person primitive type enabled but the static one is not affected at all.
Is this possibly an issue that will be remedied in 5.6?