Hello guys, I’m kinda noobie in Unreal, and i can’t find my answer, even though I almost check every link.
I’m using UE 5.1
I’m trying to setup a multiplayer game, using a player as a host.
The fact is that i’m using Blueprint, and can’t find how to expose the lobby created by the host to internet and not only LAN, without using port forwarding or vpn
I’m using EOS with the AdvancedSessions plugin, and can’t afford the paid version
I read that EOS already manage this, but it doesn’t seem to work in my case. I can connect through LAN but can’t see lobby when I’m not on the same subnet
Is only the paid version that handle the possibility to client to connect each other over internet ?
Can I do this with Blueprint ?
Sorry if I made english mistakes.
Thank you for your time !!
Cheers !