Does Custom Depth Work with ES3.1?

Hello,

I have a scenario where I want to cull portions of a mesh to show a hologram like in this example:

I’ve done this successfully for the Windows and the Oculus Rift. I am now trying to port the solution to the Oculus Quest, and I can’t seem to find out whether there’s any way to use custom depth for a mobile platform, or if its just not supported. Does anyone know?

Thanks.

Hey did you find a solution for this? I’m having a similar issue where my custom depth shader works fine when using oculus link, but doesn’t seem to do anything when I make a build (UE 4.25 github version for Oculus)