Hi,
I have done Sim Cache of my character hairs created in Blender. I baked cache with Sequencer and added it to GroomComponent->NiagaraComponent within Blueprint of my character. Everything works fine when I test it in PIE mode on desktop. But when I try to simulate mobile game or deploy game on my Android, there is error happening
Assertion failed: IsRotationNormalized() [File:C:\Program Files\Epic Games\UnrealEngine\Engine\Source\Runtime\Core\Public\Math\TransformVectorized.h] [Line: 1300]
The problem is that according to callstack it came from simulated cache data. I’m going through different scenarious how to fix/bypass this issue.
But I have doubts that it works for mobile at all. Did somebody have experience of running mobile games with Niagara Sim Cache? Is it working?