Some megascan assets don’t come with collision, and I’m making an fps game.
do i only add simple collision, or do i need custom collision, because is the bullet hitting the collision? or would the bullet hit the object already?
Hey there @ErenJaeger2.0! So this is somewhat dependent on how you handle your bullets in your game. Both hitscan bullets and projectile bullets will definitely need collision of some kind to be able to determine when they make contact to the object and produce the decal. However once the decal is produced it can render on (almost) any geometry.
Disclaimer: One or more of these links are unaffiliated with Epic Games. Epic Games is not liable for anything that may occur outside of this Unreal Engine domain. Please exercise your best judgment when following links outside of the forums.
I’ve got a resource to handle projectile bullets as well as raytracing bullets: