Hello, thanks for sharing this.
I tried it as well. But, I got errors for what I added to both .cs files.
I am trying to build UE 4.26 with Xcode 15 (as per Apple’s requirements) and I am getting a lot of depricating errors.
Tried ignoring the errors, but it’s the same.
I have opened a thread explaining what I have tried here: UE4 Xcode 15 remote build fails due to many warnings
Any help would be appreciated!
Thank you!