Does anyone know how to setup a matchmaking pixel streaming server?

I have been creating an environment for a client for about 5 months and we have it currently setup through pixel streaming. The client requires that multiple people be able to connect and each be able to have their own experience, but I cannot find anything related to matchmaking pixel streaming online at all. Is there anyone out there that knows how to do this?

I would also like some clarity on what the matchmaking pixel streaming is, I’ve been researching pixel streaming for the past couple of days and not found anything about it in detail.

I’m currently assuming that it’s like the matchmaking part of modern multiplayer games like warzone or Pubg, the part we’re you can seen your character and change things while the game is matchmaking you with the other players and once it’s done the actual game loads a dedicated server and the real game begins.

From what I have found out on most modern retail gpu’s up to a 3090 rtx you are limited to 3 instances of your ue4 project at a time. I’m not sure these 3 instances are multiplayer but rather 3 single player situations at the same time. If you want more than 3 instances on 1 Gpu then you need to look in the more professional Gpu’s like the qudro. At that point it seems to make more sense using high end graphics cards on AWS and having multiple instances running in the cloud and then pixels streaming to each client, effectively streaming from a cloud workstation to each client, this also depends on how many clients you have at the same time.

I know this isn’t answering you question but thought it was useful to share what I’ve found out so far relating to pixel streaming, if I do find out or find any good resources I will let you know.

Thank

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