I’m trying to make something similar to the inventory that Epic made for the UE4 Daydream promotion.
I’ve tried a plain and add socket to it and set that as the inventory box, then place static mesh components to the sockets. then in the inventory item data have static mesh variable. then In the inventory blueprint I get the static mesh that is attached to the socket and set the mesh to the inventory Item data static mesh. on open inventory, it sets the plain that is the inventory box to not hidden in game and sets static mesh component that is attacked to the socket to not hidden in game. but the static mesh that is attached to the socket doesn’t show up.
Does anyone have a idea on how the best way to do this. I have even tried to do it procedurally also and still can’t figure out how to do it. I’ve been racking my brain for the past 4 hours. Any suggestions may help to figure it out.