Does anyone know how to fix this my cinematic sequence animation not playing correctly in game? (It works perfectly in uefn btw)

Summary

So I have created a cinematic sequence animation in uefn and it plays perfectly in uefn but when I launch a session and view the animation in game it doesn’t play correctly at all.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

You have to first take multiple pictures of steps players would take in order to like and favorite your map. Once you do that import all the photos into your uefn folder. Then from here get several planes from the Fortnite content folder and drag the pictures onto one of each of the planes. Then just resize them to reasonable sizes to replicate what you would see in game when liking and favoriting a map. Then get a cinematic sequence device add all the planes one by one and make them hide, be visible/move according to the process of how players would usually like and favorite a map.

Expected Result

You should get the problem i am facing of the cinematic sequence device not playing correctly in game.

Observed Result

Animation works well in fortnite uefn but not in game.

Platform(s)

Pc and Console

Island Code

9269-8225-7948

Video

Cinematic Sequence Animation playing Correctly in Uefn:https://drive.google.com/file/d/1zjd8xRYOVIa5w4WtYZGhVILF57cB8OLe/view?usp=sharing

Cinematic Sequence Animation playing incorrectly in Game:https://drive.google.com/file/d/1Z3lqLdI8nvc8ecnx4KlXUOKd0QZ9ZeyB/view?usp=sharing

Additional Notes

I have this device connected to a player counter to play when players first join the game. Don’t know if this could contribute to the problem or not.

Hi 7Elkim, Welcome to the Forums.

Just a heads up that those videos are not publicly viewable. (They require access to be granted by you)

The first thing that comes to my mind are idiosyncrasies surrounding multiple players trying to play the same cinematic sequence.

Oh ok thank you for informing me about the links i made it public for everyone to view now. Also could you elaborate some more about the idiosyncrasies.

Thanks for making those public, I can see the videos now.

You’ve made a video inside of UEFN!

I find this both genius and a bit insane. :laughing:

On multiple players: you might ultimately need a cinematic sequence device + cinematic sequence per player.

Resolution would be a limiting factor, but I just want to make sure you know about flipbook materials.

The first thing I’d try with your Sequencer Animation/Video is to lower the ‘Play Rate’ in your Cinematic Sequence Device. (Maybe an in-game animation can only refresh so fast)

Let us know if that makes any difference.

1 Like

Lowering the play rate didn’t do anything. Can you tell me more about “On multiple players: you might ultimately need a cinematic sequence device + cinematic sequence per player”. Why would I need this?

Thanks for trying that. I wonder if you give the ‘frames’ more time in the actual sequence, if it will playback normally. (It would look slower, but hopefully there would be no dropped frames)

For multiplayer: As an example, I have a map that has a button, the button triggers a cinematic. (You are now viewing the world through the camera in the sequence and flying through the world for a dozen seconds). If another player walks up to the button and presses it while I’m in the sequence, the button will do nothing for them. But, after the cinematic finishes for me they will be able to press the button and see the cinematic.

Ok just to let you know I found a solution! Basically, I just made it play for instigators and for it to only be seen for instigators rather than everyone at a time. Now it plays correctly every time. Thanks for the help.

Thanks for following up! For anyone who wants to see this in-action the map is “(7E) 1V1 FFA” 0522-3014-6158 - Looks smooth!