I am building an application using Unreal 4.27 for the Quest. I am using Meta’s custom 4.27 version of the engine. This issue occurs if I let the headset idle for too long but on occasion it will also just happen while playing. I initially thought it was a lighting bug but now I am not so convinced. Has anybody ever seen something like this or does anybody have a theory on what could be causing this behavior? https://drive.google.com/file/d/18uoy_UnXcjP93B7L6l9PdhxG_vgxIzIt/view?usp=sharing
Update: I believe I have identified one of the offenders, I had a somewhat complicated material applied to the curtains and was using world position offset to make them sway gently. Disabling this feature (I just disconnected the world position offset connection) has caused this bug to be far more stable, it is unfortunately still happening. Is it a rendering issue with the headset (due to too much demand from the application)? Is it some sort of post process issue? Any advice would be much appreciated.
Here is the updated bug: