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Does anybody here use Houdini for their game asset creation?

If so, does it have any advantages or is there any reason not to? I’ve only dabbled in it’s particle systems, nothing more.

Hi Matt Slanchik,

I’ve not personally used Houdini, but if you’re able to export as FBX and able to create and use multiple UV channels I do not believe you would have a problem creating simple models. Beyond that there are probably more considerations between what it can do vs other 3D software but I’m not at all familiar with the software.

Thank you!

Tim

Sorry to reply to this so late, but yes, Houdini and Houdini Indie can create multiple UV sets and export FBX. Houdini’s power comes from the procedural workflow, which is really well suited to building game environments and decoration placement. I would suggest taking a look at some of the material on sidefx.com.

cheers!