Does anybody have workarounds to resetup cloth physics after art updates on render mesh?

For example changing assets topology, Adding/Removing topology, Remodeling certain parts…

Currently, especially for more complex assets with Proxy Deformer, it seems that we have to reconstruct all paint channels and selections for each lod after Asset topology update which can take a long time. Does anybody know about better way how to do it faster or automatized?

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I suppose you are using a Cloth Asset setup, since you are mentioning the Proxy Deformer.

In the Cloth Asset Dataflow graph you can use the TransferCollection input of the WeighMap and Selection nodes, then activate the Transfer action from the Node Details UI.

The way to make it work is to keep a copy of the old asset graph, so that you have something to transfer from and a collection to connect to the TransferCollection input.

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