I heard rumors that Epic was working on a BP to C++ converter, but I don’t think it’ll be available any time soon. If you want to do it that way, you have to do it by hand.
Have you tried re-parenting your gameinstance to the c++ gameinstance and make sure the project defaults to yours? That way you can keep all your BP’s the way they are, but still use all the functionality of the C++ version.
The BP → C++ conversion feature doesn’t output code in the way that the question is asked, it compiles the Blueprint down to the same level as what C++ does to squeeze out more performance.
I’m not sure that you need to convert at all to install the VaREST plugin that you’ve linked, however.
In the case that you do need to convert a blueprint class to a c++ class, Youd need to make a new class in C++ and begin rewriting anything built in the BP.
yes however there is already c++ in the game and it is my current game instance i need to change my game instance to a blueprint one for the login but if i change game instance the game does not work?!