Dodging With Melee Weapons Breaks Functional Aspects of Volumes (Damage/Mutator)

Summary

if you are holding a melee weapon, hold RMB, and dodge into a volume, functional effects of that volume will not trigger. For example, if a player is holding a basic sword, RMB to block, and dodges into a damage volume, they will not take damage.

The entered/exit events of these volumes do trigger when the player enters these volumes, and therefore verse callbacks trigger. But the functional effects do not trigger.

This was tested explicitly on the following items, available in min repro code:

  • WID_Creative_Melee_Sword_Ninja
  • WID_Muster_ShockwaveMace’

This was tested explicitly on the following volumes, available in min repro code:

  • Mutator Zone (do not allow building)
  • Damage Volume (deal damage over time)

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Be in an island with a damage volume that deals damage over time, and a basic sword available
  2. Equip basic sword and stand near the damage volume
  3. Hold RMB to guard
  4. Move toward the damage volume, press space to dodge into the damage volume
  5. Observe damage over time is not applied

Expected Result

Dodging into volumes still allows functional effects of the volume to activate.

Observed Result

Dodging into volumes prevents functional effects of the volume to activate.

Platform(s)

Windows / ALL

Island Code

7731-8161-6195

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Additional Notes

this was potentially introduced

FORT-1189990 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.