DockTabs for Blueprint Editor

Hi,

I’m trying to create a dockable tab that is dependant on individual blueprint editors using a plugin.

I’ve been able to create a tab just fine, but I can’t seem to find a way to make it dependent on individual blueprint editors.
FGlobalTabmanager::Get()->RegisterTabSpawner(TestPluginTabName,
FOnSpawnTab::CreateRaw(this, &FTestPluginModule::OnSpawnPluginTab, OpenedObj))
.SetDisplayName(LOCTEXT(“FTestPluginTabTitle”, “TestPlugin”))
.SetMenuType(ETabSpawnerMenuType::Hidden);
If anyone knows how to do this I would greatly appreciate your help!
Thanks

P.S. Can someone explain to me what the diffference between NomadTabSpawners and TabSpawners.