do you guys remove AA when rendering a depth pass from unreal?

Hi everyone, I wanted to ask something about rendering depth passes in Unreal. Do you guys actually turn off anti aliasing for that? I tried both versions, one with AA and one without, and the depth pass without it looks super jittery and rough. The one with AA looks way smoother and just feels better to use in comp. I honestly don’t see a reason to remove it, unless there’s some technical thing I’m missing. What do you guys usually do?