Do Win64 bundled-PSO caches work with WinGDK?

This question was created in reference to: [PSO-boundle for [Content removed]

Hey,

The answer from the previous linked post assumes that WinGDK is the same as Xbox.

But WinGDK runs a Win64 exe inside a microsoft app container. WinGDK runs on Win64 architecture.

Would the Win64 PSO descriptors be different? and are we sure we can’t use the Win64 cache for WinGDK?

We have the stablepc.csv.compressed generated from a Win64 build after a lot of PSO collections. I want to make sure that we can’t just re-use the Win64 one, or if we have to recollect the PSOs for WinGDK.

Thanks

You are correct. You cannot reuse bundled PSOs on a Win64 system on a WinGDK platform. However, this should not even be necessary, as we compile all of the necessary PSOs on a WinGDK during the cooking process due to its fixed hardware architecture. I hope that clears things up for you, but if you have any further questions, please let me know.

Hey just to update, we cooked the Win64 stablepc.csv.compressed with the WinGDK build and it all worked.

Ok, thanks for letting me know. If there are no further questions, I am going to go ahead and close out this ticket