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Do unreal engine supports Arnold material exported from Maya or we can create Aistandardsurface shader?

Hi there
I want to render Hi res real-time video in UE. I hade created the scene and shaders in Arnold Maya. now If I want the same scene in UE,

  1. Do it provide support for Arnold shader?
  2. Do I need to recreate all the materials and apply them to the meshes?
  3. If not then do unreal engine able to convert all the Arnold materials to respected shaders so we do not require to recreate them all.

If you have any method to use successfully Arnold shaders in Maya then please share.