Ok so I am trying to implement multiplayer into my game. In fact it’s the FIRST thing I am trying to do. I feel that it’s most efficient to get multiplayer up and running IMMEDIATELY so as to avoid a butt load of hooblah to implement it later. Anyway, am I forced to use some sort of OnlineSubsystem if I use the Session nodes? (i.e CreateSession, FindSession, JoinSession). Are there any A to Z tutorials out there that work with Blueprint multiplayer? I’ve tried everything from practically cloning the Multiplayer Shootout example to downloading and manually setting up the most recent version of steamworks, to completely deleting my project and starting with a clean slate. Every resource and tutorial I’ve found is the same result. Works over LAN, doesn’t work over internet.
Yes my ports are forwarded, i’ve tried EVERY “solution” from the resources I’ve found, quadruple checked everything. I’m on my last nerve here trying to figure this out. Keep in mind this is Blueprint only. If I need to work with C++ in order for it to work properly, so be it. But please god, does SOMEONE out there have a solution, and if you do can you please tutor me? Share with me your wisdom senpai!