Do subsurface skin profiles work with dynamic lighting and exposure?

If I set my exposure to 1/1, turn it off, or change my skylight to stationary, I get the desired results.

If I turn exposure on properly and change my skylight to movable, everything goes weirdly blue like it’s absorbing way too much light.

Is this feature not currently working as intended? Changing the parameters of the subsurface profile or master material had no effect.

Thanks!