According to the docs for the Forward Renderer Planar Reflections should be supported.
But I have tried flipping my scene between deferred/forward and my surface reflects in deferred and doesn’t in fwd.
Maybe I’m missing something, but the material I’m using to test is the M_Water_Lake included in the starter content.
Can’t find any docs or posts saying it’s not supported but my material won’t reflect (using PR) with the fwd renderer.
Any one have any more info on this?