Do Planar Reflections work with Forward Shading?

According to the docs for the Forward Renderer Planar Reflections should be supported.
But I have tried flipping my scene between deferred/forward and my surface reflects in deferred and doesn’t in fwd.

Maybe I’m missing something, but the material I’m using to test is the M_Water_Lake included in the starter content.

Can’t find any docs or posts saying it’s not supported but my material won’t reflect (using PR) with the fwd renderer.

Any one have any more info on this?

Thanks

Yep it is supported, you have to enable it per material with the forward renderer though in Forward Shading > Planar Reflections

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So it is :slight_smile:

Brill, thanks!

1 Like

Its work!
Thanks

it worked Thank you