/**
*
*/
USTRUCT(BlueprintType)
struct FVideoPlayParam
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere)
int64 PlayHandle;
UPROPERTY(BlueprintReadWrite, EditAnywhere)
int StateMsg;
PPLAY_REQ PstPlayReq;
};
UCLASS()
class VIDEOOPERATION_API UVideoOperationBFLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
//Is this function available?
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Play", Keywords = ""), Category = "UVideoOperation")
static void Play(FGuid UUid,FString Url, FString PlatType, FVideoPlayParam& Play);
};
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