if you also push the /binaries/win64/UnrealEditor-PROJECTNAME.dll
- the other people should be able to run your project without being asked for recompile each time. Ofcourse you should upload up-to-date dll with each change in c++ code.
Can also add UnrealEditor-PROJECTNAME.pdb
if you want the others to send you a meaningful crash callstack (you can live without it and manually parse their crashdumps though)
This approach does eat some space in repo, but it’s the simplest one