Do other non-programmers also need to compile your c++ code manually?

if you also push the /binaries/win64/UnrealEditor-PROJECTNAME.dll - the other people should be able to run your project without being asked for recompile each time. Ofcourse you should upload up-to-date dll with each change in c++ code.

Can also add UnrealEditor-PROJECTNAME.pdb if you want the others to send you a meaningful crash callstack (you can live without it and manually parse their crashdumps though)

This approach does eat some space in repo, but it’s the simplest one

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