Do not cast shadows from a specific light

Hello community,

we’ve got a simple question. Is it possible to ignore shadows from a specific light for a specific object? It’s possible to turn off “Cast Shadows” for an object but then the shadows are completely turned off for this object.
We want to turn the shadows off that are coming from a specific light source.

Thanks in advance!


In UDK this is was called Lighting Channel. Lighting channels are not possible with deferred rendering in UE4.UE4 would have to support forward rendering like it did with UE3/UDK.

Ok, thank you for the information! We appreciate it.