Do instanced materials save resources?

I’ve built my program to a certain complexity, and I’m curious if building a master material and making a bunch of instances off that is really that much more efficient than what I already did, which was make 20-30 different materials all as basic as just having a couple colors inside. Would it be worth it to go back through and replace those with instances?

It will improve the performance a little bit: Using Instanced Meshes doesn't reduce draw calls - UE4 AnswerHub (detailed description in this thread) :slight_smile: