I have a Actor that is destroyed and nullpt’d when the OnOverlap Event triggers. Do I need to have an EndOverlap event too?
I so, why should I Keep the EndOverlap event?
It’s not a requirement, if you need it you need it, in this case you don’t, you’re using begin overlap to destroy the actor and that’s it.
1 Like
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.