Hi.
I can create AIs who can see, hear, move and attack using only an AI Controller and I can control flow of processes to have a fair performance.
now my question is that if I need AIs be able to search for player and do some melee fights, what behavior tree can do for me that I won’t be able to implement only with AI controller?
why must I use behavior tree when I can get it to work only with AI controller?
I am just not comfortable enough with behavior trees.