Do I have to use behavior tree to create almost advanced AIs?

Hi.

I can create AIs who can see, hear, move and attack using only an AI Controller and I can control flow of processes to have a fair performance.

now my question is that if I need AIs be able to search for player and do some melee fights, what behavior tree can do for me that I won’t be able to implement only with AI controller?

why must I use behavior tree when I can get it to work only with AI controller?

I am just not comfortable enough with behavior trees.

You don’t have to use BTs. It’s just a lot more work and a lot more error probe to do the same things without BTs. Have fun :smiley:

Cheers,

–mieszko

thank you the god of AI :slight_smile:

I will try to learn behavior trees then.

thank you so much for reply