I have modified the controller cpp file in the top down template to let the character jump and it is working fine but I have to recompile every time I open the project just to let this jump function work is that normal?
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seems like the problem solved by compiling the code in visual studio and not in unreal
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You saved me so much time with this. Thank you!
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Yeah, that issue has driven me crazy since yesterday with UE 5.5. I have to compile and open my project from VS, otherwise the project will open with corrupt blueprints when I open it from the launcher.
I found that the permanent solution in 5.5 was
EDITOR PREFERENCES → GENERAL → LOADING AND SAVING → STARTUP → FORCE COMPILATION AT STARTUP TRUE
After that I could open the project as normal.