I’m having a really frustrating issue, I thought I got a third part lib (POCO) working in unreal, I can use it fine in the editor, but when I come to package the game it blows up with the error in the title.
I understand that unreal itself doesn’t want to use exception handling, but does that prevent it from linking to any third party lib that uses it? That seems crazy considering how many libraries there are.
Here’s the log snippet : MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PocoLibrary.cpp - Pastebin.com
What’s the smallest change I’d have to make to get this working? Ideally I’d not like to have to touch the source of the engine to reference a library !